Preventing and reducing rates of overweight and obese adolescents has become a key challenge in 21st century America, and social media technologies may be able to play a role in promoting sustained health behavior change in adolescents. To study these issues, we designed StepStream, a social network site for middle school students to share and encourage everyday lifestyle activity.
In partnership with a local public school district, we have been conducting formative studies with middle school students; a multi-week pilot deployment; participatory design exercises in which students create game designs for StepStream; and a month-long deployment of the system.
Miller, A. D. Pater, J. Mynatt, E. D. Design Strategies for Youth-Focused Pervasive Social Health Games. Proceedings of the 7th International Conference on Pervasive Computing Technologies for Healthcare (Pervasive Health 2013). Venice, Italy. [pdf]