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EI Lab at Foundations of Digital Games 2015

We have four papers at the 2015 International Conference on Foundations of Digital Games.

Main conference papers:

  • Crowdsourcing Open Interactive Narrative by Matthew Guzdial, Brent Harrison, and Boyang Li.
  • Monte-Carlo Tree Search for Simulation-based Strategy Analysis by Alex Zook and Brent Harrison.
  • Procedural Content Generation workshop papers:

  • Toward Game Level Generation from Gameplay Videos by Matthew Guzdial.
  • Automatic Generation of Game-based CAPTCHAs by Hong Yu.
  • Data-Driven Drama Management

    Interactive narrative is a form of digital interactive experience in which users create or influence a dramatic storyline through actions, either by assuming the role of a character in a fictional virtual world, issuing commands to computer-controlled characters, or directly manipulating the fictional world state. Hong Yu's thesis describes how to use data about players' preferences to control the flow of players' individual experiences.

    Thesis on Scheherazade

    Boyang "Albert" Li's thesis is now available here. Albert describes the technique behind the Scheherazade system, which learns narrative intelligence from an online crowd, and uses it to generate and understand stories.

    An alternative to the Turing Test

    Observing that the creation of certain types of artistic artifacts necessitate intelligence, we have designed the Lovelace 2.0 Test of creativity as an alternative to the Turing Test. The Lovelace 2.0 Test builds off prior tests of creativity and additionally provides a means of directly comparing the relative intelligence of different agents. 2 page PDF at arXiv

    EI Lab at AAAI'14

    The Entertainment Intelligence Lab is doing it's best to turn AAAI'14 into a games and entertainment conference. We have two papers:

  • Automatic Game Design via Mechanic Generation by Alex Zook
  • Dramatis: A Computational Model of Suspense by Brian O'Neill
  • Mark Riedl promoted!

    Mark Riedl has been promoted to Associate Professor with Tenure.

    Mark Riedl receives NSF CAREER Award

    Bank robbery - A Story by the Scheherazade AI Story Generator

    The following story was written by the Scheherazade automated story generator with help from a crowd of anonymous humans.

    John took another deep breath as he wondered if this was really a good idea, and entered the bank.

    Movie Date - A Story by the Scheherazade AI Story Generator

    The following story was written by the Scheherazade automated story generator with help from a crowd of anonymous humans.

    With sweaty palms and heart racing, John drove to Sally's house for their first date.

    EI Lab at FDG'14

    Members of the Entertainment Intelligence Lab will present two papers at the 2014 Conference on the Foundations of Digital Entertainment.

    Alex Zook is the first author of "Automatic Playtesting for Game Parameter Tuning via Active Learning," in which he describes how to automate playtesting of games. This paper was selected for the "Exemplary paper" track.

    Kristin Siu will present "Collaboration versus Competition: Design and Evaluation of Mechanics for Games with a Purpose," a formal study of game mechanics within Human Computation Games.

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