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Publications

2014

Alexander Zook and Mark O. Riedl. Automatic Game Design via Mechanic Generation. Proceedings of the 28th AAAI Conference on Artificial Intelligence, Quebec, Ontario, 2014.

Brian O'Neill and Mark O. Riedl. Dramatis: A Computational Model of Suspense. Proceedings of the 28th AAAI Conference on Artificial Intelligence, Quebec, Ontario, 2014.

Boyang Li, Mohini Thakkar, Yijie Wang, and Mark O. Riedl. Data-Driven Alibi Story Telling for Social Believability. Proceedings of the 2014 Foundations of Digital Games Workshop on Social Behavior in Games, Ft. Lauderdale, Florida, 2014.

Alexander Zook and Mark O. Riedl. Generating and Adapting Game Mechanics. Proceedings of the 2014 Foundations of Digital Games Workshop on Procedural Content Generation in Games, Ft. Lauderdale, Florida, 2014.

Spencer Frazier and Mark O. Riedl. Toward Using Games and Artificial Intelligence to Proactively Sense the Real World. Proceedings of the 50th Convention of the Society for the Study of Artificial Intelligence and Simulation of Behavior (AISB), Symposium on AI and Games, London, UK, 2014.

Kristin Siu and Mark O. Riedl. Collaboration versus Competition: Design and Evaluation of Mechanics for Games with a Purpose. Proceedings of the 9th International Conference on the Foundations of Digital Games, Ft. Lauderdale, Florida, 2014.

Alexander Zook, Eric Fruchter, and Mark O. Riedl. Automatic Playtesting for Game Parameter Tuning via Active Learning. Proceedings of the 9th International Conference on the Foundations of Digital Games, Ft. Lauderdale, Florida, 2014. Exemplary paper.

2013

Brian O'Neill. A Computational Model of Suspense for the Augmentation of Intelligent Story Generation. Ph.D. Dissertation, Georgia Institute of Technology, 2013.

Hong Yu and Mark O. Riedl. Personalized Interactive Narratives via Sequential Recommendation of Plot Points. Transactions on Computational Intelligence and Artificial Intelligence in Games, forthcoming.

Hong Yu and Mark O. Riedl. Data-Driven Personalized Drama Management. Proceedings of the 9th AAAI Conference on Artificial Intelligence for Interactive Digital Entertainment, Boston, Massachusetts, 2013.

Mark O. Riedl and Alexander Zook. AI for Game Production. Proceedings of the IEEE 2013 Conference on Computational Intelligence in Games, Niagra Falls, Canada, 2013.

Hong Yu and Mark O. Riedl. Toward personalized guidance in interactive narratives. Proceedings of the 8th International Conference on the Foundations of Digital Games, Chania, Crete, Greece, 2013.

Boyang Li, Stephen Lee-Urban, and Mark O. Riedl. Crowdsourcing interactive fiction games. Proceedings of the 8th International Conference on the Foundations of Digital Games, Chania, Crete, Greece, 2013.

Alexander Zook and Mark O. Riedl. Game Conceptualization and Development Processes in the Global Game Jam. Proceedings of the FDG 2013 Workshop on the Global Game Jam, Chania, Crete, Greece, 2013.

Boyang Li, Stephen Lee-Urban, George Johnston, and Mark O. Riedl. Story Generation with Crowdsourced Plot Graphs. Proceedings of the 27th AAAI Conference on Artificial Intelligence, Bellevue, Washington, 2013.

Nicholas Davis, Alexander Zook, Friedrich Kirschner, Mark O. Riedl, and Michael Nitsche. Techniques for evaluating novice-oriented creativity support tools. Proceedings of the CHI 2013 Workshop on Evaluation Methods for Creativity Support Environments, Paris, France, 2013.

Nicholas Davis, Alexander Zook, Brian O'Neill, Brandon Headrick, Ashton Grosz, Michael Nitsche, and Mark O. Riedl. Creativity Support for Novice Digital Filmmaking. Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, Paris, France, 2013.

Mark O. Riedl and Vadim Bulitko. Interactive Narrative: An Intelligent Systems Approach. AI Magazine, vol. 34(1), 2013.

2012

Boyang Li, Stephen Lee-Urban, D. Scott Appling, and Mark O. Riedl. Crowdsourcing Narrative Intelligence. Advances in Cognitive Systems, vol. 2, 2012.

Boyang Li. Narrative Intelligence Without (Domain) Boundaries. Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Doctoral Consortium, Palo Alto, California, 2012.

Boyang Li, Stephen Lee-Urban, and Mark O. Riedl. Toward Autonomous Crowd-Powered Creation of Interactive Narratives. Proceedings of the 5th AAAI Workshop on Intelligent Narrative Technologies, Palo Alto California, 2012.

Alexander Zook and Mark O. Riedl. A Temporal Data-Driven Player Model for Dynamic Difficulty Adjustment. Proceedings of the 8th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Palo Alto, California, 2012

Boyang Li, D. Scott Appling, Stephen Lee-Urban, and Mark O. Riedl. Learning Sociocultural Knowledge via Crowdsourced Examples. Proceedings of the 4th AAAI Workshop on Human Computation, Toronto, Canada, 2012.

Mark O. Riedl. Interactive Narrative: A Novel Application of Artificial Intelligence for Computer Games. Proceedings of the 26th AAAI Conference on Artificial Intelligence, Toronto, Canada, 2012 (invited paper).

Alexander Zook, Steven Lee-Urban, Michael Drinkwater, and Mark O. Riedl. Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach. Proceedings of the 3rd Workshop on Procedural Content Generation in Games, Raleigh, North Carolina, 2012.

Fatima A. Boujarwah, Gregory D. Abowd, and Rosa I. Arriaga. Socially Computed Scripts to Support Social Problem Solving Skills. Proceedings of the International ACM SIGCHI Conference on Human Factors in Computing Systems, Austin, Texas, 2012.

Boyang Li, Alexander Zook, Nicholas Davis, and Mark O. Riedl. Goal-Driven Conceptual Blending: A Computational Approach for Creativity. Proceedings of the 2012 International Conference on Computational Creativity, Dublin, Ireland, 2012.

Boyang Li, Stephen Lee-Urban, Darren Scott Appling, and Mark O. Riedl. Automatically Learning to Tell Stories about Social Situations from the Crowd. Proceedings of the LREC 2012 Workshop on Computational Models of Narrative, Istanbul, Turkey, 2012.

Brian Magerko and Brian O'Neill. Formal Models of Western Films for Interactive Narrative Technologies. Proceedings of the LREC 2012 Workshop on Computational Models of Narrative, Istanbul, Turkey, 2012.

Alexander Zook, Stephen Lee-Urban, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, and Keith W. Brawner. Automated Scenario Generation: Toward Tailored and Optimized Military Training in Virtual Environments. Proceedings of the 7th International Conference on the Foundations of Digital Games, Raleigh, North Carolina, 2012.

Hong Yu and Mark O. Riedl. A Sequential Recommendation Approach for Interactive Personalized Story Generation. Proceedings of the 11th International Conference on Autonomous Agents and Multi Agent Systems, Valencia, Spain, 2012.

2011

Michael Nitsche, Mark Riedl, and Nicholas Davis. Creativity, Cognition, and Machinima. Animation Journal, vol. 19, 2011.

Mark O. Riedl and Andrew Macvean. Addressing Scalability Limitations of Mobile Alternate Reality Games through End-User Content Authoring. Proceedings of the ACE'11 Workshop on Alternate Reality Games: New Narrative Frontiers, Lisbon, Portugal, 2011.

Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, and Mark O. Riedl. Scaling Mobile Alternate Reality Games with Geo-Location Translation. Proceedings of the Fourth International Conference on Interactive Digital Storytelling, Vancouver, Canada, 2011.

Fatima A. Boujarwah, Jennifer G. Kim, Gregory D. Abowd, and Rosa I. Arriaga. Developing Scripts to Teach Social Skills: Can the Crowd Assist the Author? Proceedings of the AAAI 2011 Workshop on Human Computation, San Francisco, California, 2011.

Fatima A. Boujarwah, Jennifer G. Kim, Mark O. Riedl, Rosa I. Arriaga, and Gregory D. Abowd. Building a Knowledge Base to Support the Authoring of Social Skills Instructional Modules. Proceedings of the 2011 International Meeting for Autism Research, San Diego, California, 2011.

Andrew MacVean, Sanjeet Hajarnis, Brandon Headrick, Aziel Ferguson, Chinmay Barve, Devika Karnik, and Mark O. Riedl. WeQuest: Scalable Alternate Reality Games Through End-User Content Authoring. Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, Lisbon, Portugal, 2011.

Brian O’Neill, Andreya Piplica, Daniel Fuller, and Brian Magerko. A Knowledge-Based Framework for the Collaborative Improvisation of Scene Introductions. Proceedings of the 4th International Conference on Interactive Digital Storytelling, Vancouver, Canada, 2011.

Boyang Li and Mark O. Riedl. A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies. Proceedings of the 4th Workshop on Intelligent Narrative Technologies, Palo Alto, California, 2011.

Brian O'Neill. Toward a Computational Model of Affective Responses to Stories for Augmenting Narrative Generation. Proceedings of the 4th International Conference on Affective Computing and Intelligent Interaction Doctoral Consortium, Memphis, Tennessee, 2011.

Hong Yu and Tyler Trawick. Personalized Procedural Content Generation to Minimize Frustration & Boredom based on Ranking Algorithm. Proceedings of the 7th Annual Conference on Artificial Intelligence and Interactive Digital Entertainment, Palo Alto, California, 2011.

Nicholas Davis, Pramod Gupta, Shruti Gupta, and Ellen Do. Computing Harmony With PerLogicArt: Perceptual Logic Inspired Collaborative Art. Proceedings of the 8th ACM Conference on Creativity and Cognition. Atlanta, Georgia, 2011.

Alexander Zook, Mark O. Riedl, and Brian Magerko. Formally Modeling Pretend Object Play. Proceedings of the 8th ACM Conference on Creativity and Cognition. Atlanta, Georgia, 2011. Nominated for Best Student Paper.

Nicholas Davis, Boyang Li, Brian O'Neill, Mark Riedl, and Michael Nitsche. Distributed Creative Cognition In Digital Filmmaking. Proceedings of the 8th ACM Conference on Creativity and Cognition. Atlanta, Georgia, 2011. Awarded Best Student Paper.

Boyang Li and Mark O. Riedl. Creative Gadget Design in Fictions: Generalized Planning in Analogical Spaces. Proceedings of the 8th ACM Conference on Creativity and Cognition. Atlanta, Georgia, 2011.

Mark O. Riedl, Boyang Li, Hua Ai, and Ashwin Ram. Robust and Authorable Multiplayer Storytelling Experiences. Proceedings of the 7th Annual Conference on Artificial Intelligence and Interactive Digital Entertainment. Palo Alto, California, 2011.

Brian O'Neill and Mark Riedl. Toward a Computational Framework of Suspense and Dramatic Arc. Proceedings of the 4th International Conference on Affective Computing and Intelligent Interaction. Memphis, Tennessee, 2011. Nominated for Outstanding Paper.

Ken Hartsook, Alexander Zook, Sauvik Das, and Mark O. Riedl. Toward Supporting Stories with Procedurally Generated Game Worlds. Proceedings of the 2011 IEEE Conference on Computational Intelligence in Games. Seoul, South Korea, 2011.

Sanjeet Hajarnis, Christina Leber, Hua Ai, Mark O. Riedl, and Ashwin Ram. A Case Base Planning Approach for Dialogue Generation in Digital Movie Design. Proceedings of the 19th International Conference on Case Based Reasoning, London, UK, 2011.

Andrew MacVean and Mark O. Riedl. An Enjoyment Metric for the Evaluation of Alternate Reality Games. Proceedings of the 6th International Conference on Foundations of Digital Games, Bordeaux, France, 2011.

Andrew MacVean and Mark O. Riedl. Evaluating enjoyment within alternate reality games. Proceedings of the 38th International Conference on Computer Graphics and Interactive Techniques, Vancouver, Canada, 2011.

Fatima Boujarwah, Mark O. Riedl, Gregory Abowd, and Rosa Arriaga. REACT: Intelligent Authoring of Social Skills Instructional Modules for Adolescents with High-Functioning Autism. ACM SIGACCESS Newsletter, vol. 99, 2011.

Brian O'Neill and Mark Riedl. Simulating the Everyday Creativity of Readers. Proceedings of the 2nd International Conference on Computational Creativity, Mexico City, Mexico, 2011.

Alexander Zook, Mark O. Riedl, and Brian Magerko. Understanding Human Creativity for Computational Play. Proceedings of the 2nd International Conference on Computational Creativity, Mexico City, Mexico, 2011.

Sanjeet Hajarnis, Chinmay Barve, Devika Karnik, and Mark O. Riedl. Supporting End-User Authoring of Alternate Reality Games with Cross-Location Compatibility. Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society, Palm Beach, Florida, 2011.

James Niehaus, Boyang Li, and Mark O. Riedl. Automated Scenario Adaptation in Support of Intelligent Tutoring Systems. Proceedings of the 24th Conference of the Florida Artificial Intelligence Research Society, Palm Beach, Florida, 2011.

Mark O. Riedl, David Thue, and Vadim Bulitko. Game AI as Storytelling. In Pedro Gonzales Calero (Ed.) Artificial Intelligence for Computer Games. Springer Verlag, 2011.

2010

Mark O. Riedl. Scalable Personalization of Interactive Experiences through Creative Automation. Computers in Entertainment, vol. 8(4), 2010.

Chinmay Barve, Sanjeet Hajarnis, Devika Karnik, and Mark O. Riedl. WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tool. Proceedings of the 6th Conference on Artificial Intelligence for Interactive Digital Entertainment, Palo Alto, California, 2010.

Boyang Li and Mark O. Riedl. An Offline Planning Approach to Game Plotline Adaptation. Proceedings of the 6th Conference on Artificial Intelligence for Interactive Digital Entertainment, Palo Alto, California, 2010.

Mark O. Riedl. A Comparison of Interactive Narrative System Approaches Using Human Improvisational Actors. Proceedings of the Third Workshop on Intelligent Narrative Technologies, Monterey, California, 2010.

Mark O. Riedl and R. Michael Young. Narrative Planning: Balancing Plot and Character. Journal of Artificial Intelligence Research, vol. 39, 2010.

Boyang Li and Mark O. Riedl. Planning for Individualized Experiences with Quest-Centric Game Adaptation. Proceedings of the ICAPS'10 Workshop on Planning in Games, Toronto, Canada, 2010.

Mark O. Riedl and Boyang Li. Creating Customized Virtual Experiences by Leveraging Human Creative Effort: A Desideratum. Proceedings of the AAMAS'10 Workshop on Collaborative Human/AI Control for Interactive Experiences,Toronto, Canada, 2010.

2009

Adam Fitzgerald, Gurlal Kahlon, and Mark O. Riedl. A Computational Model of Emotional Response to Stories. Proceedings of the International Conference on Interactive Digital Storytelling. Guimarães, Portugal, 2009.

Brian Magerko, Waleed Manzoul, Mark Riedl, Allan Baumer, Daniel Fuller, Kurt Luther, and Celia Pearce. An Empirical Study of Cognition and Theatrical Improvisation. Proceedings of the 7th Creativity and Cognition Conference, Berkeley, CA, 2009.

Brian O'Neill and Mark Riedl. Supporting Human Creative Story Authoring with a Synthetic Audience. Proceedings of the 7th Creativity and Cognition Conference, Berkeley, CA, 2009.

David L. Roberts, Mark O. Riedl, and Charles Isbell. Beyond Adversarial: The Case for Game AI as Storytelling. Proceedings of the 2009 Conference of the Digital Games Research Association (DIGRA), London, UK, 2009.

Mark O. Riedl, Rosa Arriaga, Fatima Boujarwah, Hwajung Hong, Jackie Isbell, and L. Juane Heflin. Graphical Social Scenarios: Toward Intervention and Authoring for Adolescents with High Functioning Autism. Proceedings of the AAAI Fall Symposium on Virtual Healthcare Interaction, Arlington, VA, 2009.

Mark O. Riedl and Carlos Leon. Generating Story Analogues. Proceedings of the 5th Artificial Intelligence and Interactive Digital Entertainment, Palo Alto, CA, 2009.

James Niehaus and Mark O. Riedl. Scenario Adaptation: An Approach to Customizing Computer-Based Training Games and Simulations. Proceedings of the AIED 2009 Workshop on Intelligent Educational Games, Brighton, UK, 2009.

Mark O. Riedl, Rosa Arriaga, Fatima Boujarwah, Hwajung Hong, Jackie Isbell, and L. Juane Heflin. Toward Assisted Authoring of Social Skill Scenarios for Young Adults with High Functioning Autism. Proceedings of the IJCAI 2009 Workshop on Intelligent Systems for Assisted Cognition, Pasadena, California, 2009. Distinguished Contribution Award.

James Niehaus and Mark O. Riedl. Toward Scenario Adaptation for Learning. Proceedings of the 14th International Conference on AI in Education (AIED), Brighton, UK, 2009.

Jan Gillesen, Rosa Arriaga, and Mark O. Riedl. Towards Designing An Interactive and Intelligent Tool for Social Skill Development of Individuals with HFA. Proceedings of the 2009 Annual Meeing for Autism Research (IMFAR), Chicago, Illinois, 2009.

Brian O'Neill, Mark O. Riedl, and Michael Nitsche. Towards Intelligent Authoring Tools for Machinima Creation. Proceedings of CHI 2009, Extended Abstracts, Boston, Massachussetts, 2009.

D. Scott Appling and Mark O. Riedl. Representations for Learning to Summarize Plots. Proceedings of the AAAI Spring Symposium on Intelligent Narrative Technologies II, Palo Alto, California, 2009.

Mark O. Riedl. Incorporating Authorial Intent into Generative Narrative Systems. Proceedings of the AAAI Spring Symposium on Intelligent Narrative Technologies II, Palo Alto, California, 2009.

Mark O. Riedl and Brian O'Neill. Computer as Audience: A Strategy for Artificial Intelligence Support of Human Creativity. Position paper at the CHI 2009 Workshop on Computational Creativity Support, Boston, Massachussetts, 2009.

2008

Mark O. Riedl and Neha Sugandh. Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck. Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling (Formerly TIDSE and ICVS), Erfurt, Germany, 2008.

David Roberts, Charles Isbell, Mark O. Riedl, and Merrick Furst. On the use of Computational Models of Influence for Interactive Virtual Experience Management. Proceedings of the 1st Joint International Conference on Interactive Digital Storytelling (Formerly TIDSE and ICVS), Erfurt, Germany, 2008.

Mei Si, Stacy Marsella, and Mark O. Riedl. Integrating Plot-Centric and Character-Centric Designs: An Mixed-Initiative Framework for Interactive Drama. Proceedings of the 4th Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Palo Alto, California, 2008.

Mark O. Riedl. Vignette-Based Story Planning: Creativity Through Exploration and Retrieval. Proceedings of the 5th International Joint Workshop on Computational Creativity, Madrid, Spain, 2008.

Brian S. Magerko and Mark O. Riedl. What Happens Next?: Toward an Empirical Investigation of Improvisational Theatre. Proceedings of the 5th International Joint Workshop on Computational Creativity, Madrid, Spain, 2008.

Mark O. Riedl. Computationally Creative Search for Stories. Proceedings of the 3rd International Conference on Design Computing and Cognition, Atlanta, Georgia, 2008.

Mark O. Riedl, Andrew Stern, Don Dini, and Jason Alderman. Dynamic Experience Management in Virtual Worlds for Entertainment, Education, and Training. International Transactions on Systems Science and Applications, Special Issue on Agent Based Systems for Human Learning, vol. 3(1), 2008.

Mei Si, Stacy Marsella, and Mark O. Riedl. Interactive Drama Authoring with Plot and Character: An Intelligent System that Fosters Creativity. Proceedings of the AAAI Spring Symposium on Creative Intelligent Systems, Palo Alto, California, 2008.

Mark O. Riedl, Jonathan P. Rowe, and David K. Elson. Toward Intelligent Support of Authoring Machinima Media Content: Story and Visualization. Proceedings of the 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Playa del Carmen, Cancun Mexico, 2008. Awarded Best Paper.

Mark O. Riedl and Carlos Leon. Toward Vignette-Based Story Generation for Drama Management Systems. Proceedings of the 2nd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN), Workshop on Integrating Technologies for Interactive Story, Playa del Carmen, Cancun Mexico, 2008.

2007

David L. Roberts, Mark O. Riedl, and Charles L. Isbell. Opportunities for Machine Learning to Impact Interactive Narrative. Proceedings of the 21st Annual Conference on Neural Information Processing Systems, Workshop on Machine Learning and Games (MALAGA), Vancouver, Canada, 2007.

David K. Elson and Mark O. Riedl. A Lightweight Intelligent Virtual Cinematography System for Machinima Production. Proceedings of the 3rd Conference on Artificial Intelligence and Interactive Digital Entertainment, Palo Alto, California, 2007.

2006

Mark O. Riedl and R. Michael Young. From Linear Story Generation to Branching Story Graphs. IEEE Computer Graphics and Applications, 26(3), 2006. Featured article of Special Issue on Interactive Narrative.

Mark O. Riedl and Andrew Stern. Believable Agents and Intelligent Scenario Direction for Social and Cultural Leadership Training. Proceedings of the 15th Conference on Behavior Representation in Modeling and Simulation (BRIMS), 2006. Awarded best paper.

Mark O. Riedl and Andrew Stern. Failing Believably: Toward Strong Autonomy and Strong Story in Interactive Narratives. Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006.

Mark O. Riedl and Andrew Stern. Believable Agents and Intelligent Story Adaptation for Interactive Storytelling. Proceedings of the 3rd International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany, 2006. Awarded best paper.

Mark O. Riedl and R. Michael Young. Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space. New Generation Computing, vol. 24(3), 2006.

2005

Mark O. Riedl and R. Michael Young. An Objective Character Believability Evaluation Procedure for Multi-Agent Story Generation Systems. Proceedings of the 5th International Working Conference on Intelligent Virtual Agents, Kos, Greece, 2005.

Mark O. Riedl and R. Michael Young. Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space. Proceedings of the 2005 IJCAI Workshop on Computational Creativity, Edinburgh, 2005.

Mark O. Riedl, H. Chad Lane, Randall Hill, and William Swartout. Automated Story Direction and Intelligent Tutoring: Towards a Unifying Architecture. Proceedings of the 2005 AIED Workshop on Narrative Learning Environments, Amsterdam, 2005.

Mark O. Riedl and R. Michael Young. From Linear Story Generation to Branching Story Graphs. Proceedings of the 1st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Marina del Rey, California, 2005.

2004

R. Michael Young, Mark O. Riedl, Mark Branly, Arnav Jhala, R.J. Martin, and C.J. Saretto. An architecture for integrating plan-based behavior generation with interactive game environments. Journal of Game Development, 1, pp. 51–70, 2004.

Mark O. Riedl and R. Michael Young. An Intent-Driven Planner for Multi-Agent Story Generation. Proceedings of the 3rd International Joint Conference on Autonomous Agents and Multi Agent Systems, New York City, New York, 2004.

Mark O. Riedl. Narrative Generation: Balancing Plot and Character. Ph.D. Dissertation, Department of Computer Science, North Carolina State University, 2004.

2003

Mark O. Riedl and Robert St. Amant. Social navigation: Modeling, simulation, and experimentation. Proceedings of the 2nd International Conference on Autonomous Agents and Multi-Agent
Systems
, Melbourne, Australia, 2003.

Mark O. Riedl and R. Michael Young. Character-Focused Narrative Planning for Execution in Virtual Worlds. Proceedings of the 2nd International Conference on Virtual Storytelling, Toulouse, France, 2003.

R. Michael Young and Mark O. Riedl. Towards an Architecture for Intelligent Control of Narrative in Interactive Virtual Worlds. Proceedings of the 8th International Conference on Intelligent User Interfaces, Miami, Florida, 2003.

Mark O. Riedl, C.J. Saretto, and R. Michael Young. Managing Interaction Between Users and Agents in a Multi-Agent Storytelling Environment. Proceedings of the 2nd International Joint Conference on Autonomous Agents and Multi Agent Systems, Melbourne, Australia, 2003.

2002

David B. Christian, Mark O. Riedl, and R. Michael Young. Conversation Starters: Using Spatial Context to Initiate Dialogue in First Person Perspective Games. Proceedings of the 2002 AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment, Palo Alto, CA, 2002.

Mark O. Riedl and Robert St. Amant. Towards automated exploration of interactive systems. Proceedings of the 7th International Conference on Intelligent User Interfaces, San Francisco, California, 2002.

2001

Robert St. Amant, Christopher G. Healey, Mark O. Riedl, Sarat Kocherlakota, David A. Pegram, and Mika Torhola. Intelligent Visualization in a Planning Simulation. Proceedings of the 6th International Conference on Intelligent User Interfaces, Santa Fe, New Mexico, 2001.

Mark O. Riedl. A Computational Model and Classification Framework for Social Navigation. Proceedings of the 6th International Conference on Intelligent User Interfaces, Santa Fe, New Mexico, 2001.

2000

Robert St. Amant and Mark O. Riedl. A Perception/Action Substrate for Cognitive Modeling in HCI. International Journal of Human-Computer Studies, vol. 55(1), pp. 15–39, 2000.

1999

David A. Pegram, Robert St. Amant, and Mark O. Riedl. An Approach to Visual Interaction in Mixed-Initiative Planning. Proceedings of the 1999 AAAI Mixed-Initiative Intelligence Workshop, Orlando, Florida, 1999.