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Mark Riedl promoted!

Mark Riedl has been promoted to Associate Professor with Tenure.

Mark Riedl receives NSF CAREER Award

Bank robbery - A Story by the Scheherazade AI Story Generator

The following story was written by the Scheherazade automated story generator with help from a crowd of anonymous humans.

John took another deep breath as he wondered if this was really a good idea, and entered the bank.

Movie Date - A Story by the Scheherazade AI Story Generator

The following story was written by the Scheherazade automated story generator with help from a crowd of anonymous humans.

With sweaty palms and heart racing, John drove to Sally's house for their first date.

EI Lab at FDG'14

Members of the Entertainment Intelligence Lab will present two papers at the 2014 Conference on the Foundations of Digital Entertainment.

Alex Zook is the first author of "Automatic Playtesting for Game Parameter Tuning via Active Learning," in which he describes how to automate playtesting of games. This paper was selected for the "Exemplary paper" track.

Kristin Siu will present "Collaboration versus Competition: Design and Evaluation of Mechanics for Games with a Purpose," a formal study of game mechanics within Human Computation Games.

Brian O'Neill defends Ph.D. thesis

EI Lab at AIIDE'13

EI Lab members will be busy at AIIDE'13. Alex Zook will be co-organizing the Intelligent Narrative Technologies workshop. Alex will also be giving a reprise of his CIG'13 talk on AI for Game Production at the AI and Game Aesthetics workshop. Hong Yu will be presenting a poster on his work on personalized drama management.

Making a Scene

Brian O'Neill wrote an article for the ACM's student-run magazine, XRDS, on how intelligent systems and humans can play improv theatre games together:

Making a scene: people and artificial intelligence improvising together

Vision for the future of Game AI

Alex Zook has written a vision statement for the future of Game AI. The paper will be published in the IEEE 2013 Conference on Computational Intelligence in Games, Vision Paper Track.

Read the final version!

Choose your own sociocultural training adventure

DARPA Young Faculty Award recipient, Mark Riedl, explores how computers can automatically construct interactive, cultural training models from the combined experiences of warfighters.

See DARPA web feature for more.

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