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Thesis on Scheherazade

Boyang "Albert" Li's thesis is now available here. Albert describes the technique behind the Scheherazade system, which learns narrative intelligence from an online crowd, and uses it to generate and understand stories.

An alternative to the Turing Test

Observing that the creation of certain types of artistic artifacts necessitate intelligence, we have designed the Lovelace 2.0 Test of creativity as an alternative to the Turing Test. The Lovelace 2.0 Test builds off prior tests of creativity and additionally provides a means of directly comparing the relative intelligence of different agents. 2 page PDF at arXiv

EI Lab at AAAI'14

The Entertainment Intelligence Lab is doing it's best to turn AAAI'14 into a games and entertainment conference. We have two papers:

  • Automatic Game Design via Mechanic Generation by Alex Zook
  • Dramatis: A Computational Model of Suspense by Brian O'Neill
  • Mark Riedl promoted!

    Mark Riedl has been promoted to Associate Professor with Tenure.

    Mark Riedl receives NSF CAREER Award

    Bank robbery - A Story by the Scheherazade AI Story Generator

    The following story was written by the Scheherazade automated story generator with help from a crowd of anonymous humans.

    John took another deep breath as he wondered if this was really a good idea, and entered the bank.

    Movie Date - A Story by the Scheherazade AI Story Generator

    The following story was written by the Scheherazade automated story generator with help from a crowd of anonymous humans.

    With sweaty palms and heart racing, John drove to Sally's house for their first date.

    EI Lab at FDG'14

    Members of the Entertainment Intelligence Lab will present two papers at the 2014 Conference on the Foundations of Digital Entertainment.

    Alex Zook is the first author of "Automatic Playtesting for Game Parameter Tuning via Active Learning," in which he describes how to automate playtesting of games. This paper was selected for the "Exemplary paper" track.

    Kristin Siu will present "Collaboration versus Competition: Design and Evaluation of Mechanics for Games with a Purpose," a formal study of game mechanics within Human Computation Games.

    Brian O'Neill defends Ph.D. thesis

    EI Lab at AIIDE'13

    EI Lab members will be busy at AIIDE'13. Alex Zook will be co-organizing the Intelligent Narrative Technologies workshop. Alex will also be giving a reprise of his CIG'13 talk on AI for Game Production at the AI and Game Aesthetics workshop. Hong Yu will be presenting a poster on his work on personalized drama management.

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